How to add Liquid Glass in React Native

Liquid Glass (Apple’s iOS 26 material — also called glassmorphism, frosted glass, or a glass/vibrancy effect) is a translucent surface that blurs, tints, and refracts the content behind it. Apple ships it natively on iOS 26 via UIGlassEffect; there is no system equivalent on Android. react-native-liquid-glassmorphism gives you both from one component: the native effect on iOS and a real-time AGSL refraction shader on Android.

Basic glass surface

import { LiquidGlassView } from 'react-native-liquid-glassmorphism';

<LiquidGlassView variant="regular" borderRadius={24} style=>
  <Text>Frosted glass content</Text>
</LiquidGlassView>
  • variant="regular" — adaptive frosted glass (the default).
  • variant="clear" — lighter, more transparent glass, ideal over photos and video.

Tint the glass

Layer a color over the blurred backdrop. Use rgba() or 8-digit hex to control strength:

<LiquidGlassView tintColor="rgba(10,132,255,0.5)" />

Make it interactive (touch + tilt)

<LiquidGlassView interactive />

On iOS 26 this enables Apple’s interactive UIGlassEffect. On Android it adds a specular bloom and optical magnification under the finger, plus a moving specular highlight that follows device tilt — so the glass feels physical.

Give the glass any shape

The shape prop lenses the backdrop through a silhouette — a real optical shape, not just a clip. Analytic shapes are generated for you; you can also pass an arbitrary (even concave) SVG path:

<LiquidGlassView shape= style= />
<LiquidGlassView shape= />
<LiquidGlassView shape= />
<LiquidGlassView shape= />

// Arbitrary SVG path — e.g. a curved tab-bar dock with a center notch:
<LiquidGlassView
  shape=
  style=
/>

The shape is stretched to fill the view’s bounds, so size the view to the shape’s aspect ratio to keep it undistorted. SVG paths support M/L/H/V/C/S/Q/T/Z (absolute + relative); elliptic arcs (A) aren’t supported — use béziers.

Tune the Android “liquid volume”

thickness (Android only) scales how deep the lensing reads:

<LiquidGlassView thickness={1.6} />  // 0 = flat pane · 1 = default · ~2 = deep lens

How the effect degrades

The component always renders something readable — it steps down by OS capability:

  • iOS 26+ — native UIGlassEffect (regular/clear, interactive, tint, corner radius).
  • iOS 15–25UIBlurEffect fallback, bucketed by intensity.
  • Android 13+ (API 33) — per-frame backdrop capture → GPU blur → AGSL refractive-lens shader.
  • Android 12 (API 31–32)RenderEffect blur + tint.
  • Below Android 12 — a translucent tint.

Common use cases

  • Frosted nav bars, tab bars, and docks — including a notched tab bar via a custom SVG path.
  • Glass cards and modals over photos or gradients.
  • Media controls over video (use variant="clear").
  • HUD / overlay chrome that stays legible over any backdrop.

See also