A react-native-blur / expo-blur alternative with real Liquid Glass
Most “glass” in React Native is really just blur: expo-blur and @react-native-community/blur blur the backdrop on both platforms, but there’s no refraction, no edge lensing, and no interactive glass. The newer iOS-native options (expo-glass-effect, @callstack/liquid-glass) render Apple’s real Liquid Glass — but only on iOS 26, leaving Android with nothing. react-native-liquid-glassmorphism is built for the gap: authentic Liquid Glass on iOS and a matching real-time refraction shader on Android, from one component.
Comparison
| Capability | react-native-liquid-glassmorphism | expo-blur | @react-native-community/blur | expo-glass-effect / @callstack/liquid-glass |
|---|---|---|---|---|
Native iOS 26 Liquid Glass (UIGlassEffect) |
✅ | ❌ (blur only) | ❌ (blur only) | ✅ |
| Liquid Glass optics on Android | ✅ AGSL refraction shader | ❌ blur only | ❌ blur only | ❌ iOS-only |
| Real refraction / edge lensing (not just blur) | ✅ | ❌ | ❌ | ✅ (iOS, OS-rendered) |
| Chromatic dispersion + Fresnel rim | ✅ (Android shader) | ❌ | ❌ | OS-managed (iOS) |
| Interactive (touch bloom + tilt specular) | ✅ | ❌ | ❌ | Partial (iOS interactive glass) |
| Custom shapes (concave SVG silhouette) | ✅ | ❌ | ❌ | ❌ |
| Graceful fallback on older OS | ✅ blur / tint | ✅ | ✅ | ⚠️ iOS 26 only |
| Expo config plugin | ✅ | ✅ | ❌ | ✅ |
| New Architecture (Fabric) | ✅ | ✅ | ⚠️ | ✅ |
| TypeScript | ✅ | ✅ | ✅ | ✅ |
Feature matrices for other libraries move quickly — check each project’s current docs before deciding. This table reflects the honest positioning as of 2026.
When to pick which
- expo-blur — you only need a blurred backdrop (nav bar, modal scrim) on iOS and Android, and don’t need refraction or an iOS-26 glass look. Simple and well-supported.
- @react-native-community/blur — a bare-workflow blur view if you’re not on Expo.
- expo-glass-effect / @callstack/liquid-glass — you’re iOS-only and want Apple’s native Liquid Glass with the least code. No Android glass.
- react-native-liquid-glassmorphism — you want real Liquid Glass on both iOS and Android from one API: native
UIGlassEffecton iOS 26, a real-time AGSL refraction shader on Android, interactive touch/tilt, and custom shapes — with clean fallbacks on older OS versions.
Migrating from a blur view
The mental model is the same — wrap content in a view; the backdrop behind it is treated. Where a blur view only blurs, LiquidGlassView blurs and refracts, tints, and (optionally) reacts to touch/tilt:
// Before — expo-blur
<BlurView intensity={60} tint="light" style={styles.card}>
<Text>Content</Text>
</BlurView>
// After — react-native-liquid-glassmorphism
<LiquidGlassView variant="regular" intensity={60} interactive borderRadius={16} style={styles.card}>
<Text>Content</Text>
</LiquidGlassView>
Children still render crisply on top; only the backdrop is affected.